I hate this mechanic more than any in any game. I saw some stress test vids of people blocking the Fatal Blow and unable to punish and I just exploded lol. Who says "wow I love the Fatal Blow"? Like why do they insist on leaving it with some "heys it's negative but pushes you so far out you'd have to be prime Daigo using a specific character to punish oh and it comes back too" as is? Why do they think having regenerating super moves go unpunished on block is good game design? Pros? They all hate it and vocally complained for years. Who is the audience? Casuals? They'll mash Fatal Blow because they don't even understand punishing. But the FATAL BLOW? I just will never understand it. Movement slower than a turtle you say? Whatever, I'll be okay. I swear if there's any one thing I don't have tolerance for it's the Fatal Blow.
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